This project shows how biological processes can be transformed via digital technology to meaningful, personal, wearable art.
In Type I diabetes, the body cannot regulate glucose because a lack of insulin. Over time, chronically high levels of glucose can lead to devastating complications including blindness, kidney failure, and nerve damage leading to amputations. The best defense against this is to control blood glucose levels. Being able to monitor your blood glucose allows you to adjust your insulin doses and achieve better control. Long term control of diabetes can also be measured with a blood glucose test called the “hemoglobin A1c.” When blood cells are exposed to hyperglycemia, glucose gets attached to a chain of hemoglobin contained within the red cell body. Laboratory measurement of the amount of glycosylation can give an estimate of control over the past three months.
A new technology has emerged, CGM (Continuous Glucose Monitoring) for trending minute by minute blood glucose readings. These monitors are inserted into the skin, and are bathed by the body's interstitial fluid. The glucose concentration of that fluid is measured and transmitted to a monitor so that patients can see, almost in real-time, what their blood
sugar reading are throughout the day.
This project takes my own personal CGM readings, and arrays them in 3D space onto interpretations of red blood cells. Not only does this give
me a visual representation of my glucose control, but it is a personalized wearable object. Someday, we can envision wearable art objects that can provide not only an aesthetically pleasing object, but give us our own personal health information, transmitting our own bodies inner workings into a visual display that may help us to maintain optimal health and
well being.
React!